
Weapons can be acquired in different rarities and can be found while exploring dungeons, dropped by Enemies or Bosses or bought from Merchants. Weapons are the main way of dealing damage to Enemies, Bosses and other players in PVP. Giant Thresher can be equipped by all Classes. Giant Thresher is an Elite Polearm in Diablo 2. Figure out the armor value you like best.Only applies to Magic, Unique or Set items You can stand in fire to proc Fade for yourself. A benefit to using a non Ethereal armor is you can put it on and proc Fade for yourself.Īn Ethereal armor will eventually lose durability but non Ethereal can be repaired. The armor choice is more about hitting your Defense target. Because I personally find 600 Defense to be ideal on a Treachery, you don't need the armor to be Ethereal. It still lowers the resistance of any monster that isn't immune and thus further boosts your damage. Yes Griffon's is still effective on a Light Sorc without Infinity to break immunity. Other people like super high Defense but I find that my mercenary ends up being easier to kill because Fade doesn't proc as easily. No, the extra damage isn’t going to make a huge difference because the base is the same. Of course, +Strength gear can allow earlier use, but generally if people. As someone who has played Diablo 2 for 20 years what I’ve learned is that it’s a long grind for perfection.

However, youd need clvl 81 to use a Greater Poleaxe or clvl 86 to use a Giant Thresher. Act 2 Nightmare mercenaries reach 165 Strength (enough for Cryptic Axe) at clvl 73, without bonuses from gear. Some people like really low Defense armor so Fade procs almost immediately. Cryptic Axe is still among the best at one thing: strength requirements. I find that 600 is a good balance between allowing Fade to proc early enough and providing enough Defense after Fade has been proc'd. On the Treachery base I personally prefer around 600 Defense.

If you choose any other socket, Great Poleaxe actually hits the same breakpoint and does more damage. The Threshers have better base speed, but you'll lose significant damage, especially when you make something like Infinity (and then add a Might aura on top of that, if that's the kind of merc. The 15 IAS Jewel is the ideal socket, especially with Infinity. Do note that this is with Andariel's Visage as the helm with a 15% Increased Attack Speed Jewel inside.

The best base for Insight/Infinity is Giant Thresher with Thresher coming up right behind it.
